Matelume before anything is chosen: the empty start screen with a drop zone for a flat image.An image of brushed steel added: the photo on the left, the light evened out, and the steel on the 3D sphere.The Your software step: pick the program the maps are for, here Blender.The Material type step with Metal chosen from the six material types.The Real size step for a metal photo: set how wide the photo is in real life, with quick sizes.The Seamless step: one tile of the photo that repeats, shown as a 2 x 2 test with the Photo kept slider.The Metal step: your photo first, then the pure metals as small shiny spheres.The Metal step scrolled to the Gold alloys group: yellow, rose and white golds as spheres.The Metal step scrolled to the Coated finishes group: titanium nitride, PVD coatings, black and gunmetal finishes.Gold picked on the Metal step; the 3D sphere turns to gold at once.The Shine step with the slider near matte: the close-up and the 3D sphere turn soft and dull.The Shine step with the slider near mirror: the sphere reflects like a mirror.The Shine step at 50 %, the default shine of a brushed metal.The Effect step with None: five effect cards (None, Brushed, Hammered, Bead-blasted, Linen) and the plain metal.The Brushed effect on the steel: fine lines along one direction, with its close-up.The Brushed effect with its Strength and Scale sliders in view.The Hammered effect: overlapping hammer blows in the close-up and on the sphere.The Hammered effect with its Strength and Scale sliders in view.The Bead-blasted effect: a fine, even matt grain.The Bead-blasted effect with its Strength slider in view.The Linen effect: a pressed, fabric-like pattern in the metal.The Linen effect with its Strength slider in view.Brushed at a higher Strength: the brushing lines become deeper and clearer.The Imperfections step with Scratches at 70 %: fine scratches in every direction on the close-up.The 3D view on its usual object, a sphere of brushed steel, in the big 3D material view.The same steel on a flat panel in the 3D view.The same steel on a wall panel in the 3D view.The Export step of a brushed metal: what you get includes Color, NormalGL, Roughness, Displacement, Metalness and the two brushing-direction maps.After exporting a brushed metal: the saved folder with the maps and the extras folder holding the two anisotropy maps.Send to Blender after the export: on the selected objects, a sphere or a plane.Starting a metal from a colour: the Colour catalogue with its Metals tab and the metal colour chips in groups.Copper picked in the Colour catalogue; the colour is shown on the sphere before it becomes metal.The Your software step with 3ds Max + V-Ray chosen for the colour-start metal.The Metal step of a colour start: Your colour first, then the metals as spheres with copper picked.Hammered copper: the Hammered effect on copper, with the close-up and the 3D sphere.The Hammered effect on copper with its Strength and Scale sliders in view.The Imperfections step with Scratches, Fingerprints and Small dents each switched on lightly.Fingerprints at 60 % with its Scale slider: oily marks that change the gloss only.Small dents at 60 % with its Scale slider: a few shallow dents from knocks.The Export step for 3ds Max + V-Ray: the maps list with NormalDX, Roughness, Displacement and Metalness.