Matelume Studio Explore 2.0 ↗

Turn flat images into realistic materials for your interior renders.

Start with a swatch, pattern or artwork. Set its real size, shape the surface and finish, then bring it into your 3D scene.

Windows 10/11 · Full-size exports · No watermark

An interior with wine-coloured wall paint, patterned cushions and marble, made with Matelume materials
Room scene and props: iMeshh. Materials made with Matelume where pinned. Select a pin to explore the maps and the finish.

The designer set

Six materials. One room.

Explore the finishes in this room, then see how to build each surface in Matelume.

Fabric made with Matelume, shown in the approved room render

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Fabric

Set the weave and raised detail of a pattern.

From input to finish

Input. Start with a flat pattern or swatch.

In Matelume. Choose the construction, then adjust the weave or stitching.

See the Studio workflow ↗

Choosing the stitching of the raised parts: live stitches at true scale beside the satin, basket, chevron and wave stitch types.
A look at the controls in Matelume Studio.
Make fabric
Marble made with Matelume, shown in the approved room render

02 / 06

Marble

Set the scale and polish around the veins.

From input to finish

Input. Start with a clean, flat image of the stone.

In Matelume. Set the slab size and choose a repeat or a single slab. Adjust the finish.

See the Studio workflow ↗

The Roughness by selection step: the veins found in the photo and the roughness map.
A look at the controls in Matelume Studio.
Make marble
Wood made with Matelume, shown in the approved room render

03 / 06

Wood veneer

Bring out the grain and sheen of a veneer.

From input to finish

Input. Start with a flat image of one veneer sheet.

In Matelume. Set the sheet dimensions and adjust relief and gloss.

See the Studio workflow ↗

How glossy with Satin lacquer, 30 gloss units, and the 3D wall showing a soft sheen.
A look at the controls in Matelume Studio.
Make wood veneer
Wall paint made with Matelume, shown in the approved room render

04 / 06

Wall paint

Build a wall finish from colour or a photo.

From input to finish

Input. Choose a colour or use a flat finish photo.

In Matelume. Set its real size, choose a base and adjust the effect scale.

See the Studio workflow ↗

The Base step of a colour start with Orange peel: its pip size, density and height shown live at true scale.
A look at the controls in Matelume Studio.
Make wall paint
Metal made with Matelume, shown in the approved room render

05 / 06

Metal

Choose the shine, grain and wear of a metal.

From input to finish

Input. Choose a colour or start with a flat image.

In Matelume. Choose the metal and finish. Try Brushed to give the surface a direction.

See the Studio workflow ↗

The Metal step of a colour start: Your colour first, then the metals as spheres with copper picked.
A look at the controls in Matelume Studio.
Make metal
Wall art made with Matelume, shown in the approved room render

06 / 06

Wall art

Give flat artwork paint relief and a frame.

From input to finish

Input. Choose a flat image of artwork you have permission to use.

In Matelume. Set paint relief, finish and frame before exporting.

See the Studio workflow ↗

Choosing what the raised paint is like: Palette knife selected among brushwork, bristle strokes, short dabs, dots and smooth poured paint, shown live at true scale.
A look at the controls in Matelume Studio.
Make wall art

Room scene and props by iMeshh. Matelume materials are identified by the room pins.

From image to material

Your image.
Your material.

The bench fabric in a Blender Cycles render.
The flat source image of the bench fabric.
Your source image In your scene

Drag to compare. Left, the flat source image. Right, the Matelume material in a Blender Cycles render.

Best with flat scans, catalogue images and digital designs.

Start with a clean, flat reference. Build the colour, surface detail and response to light around it. Set its real-world dimensions and choose a finish that belongs in your scene. Create seamless repeats for surfaces that need them.

The bench fabric close up: raised cord over a fine weave.
Your materialThe same surface, close up in the render.

Colour, Normal GL/DX, Roughness and Displacement maps, with 2K, 4K and 8K export options.

From a real project.

The marble in each room began as the photo beside it.

Rendered in 3ds Max and V-Ray by a Matelume user. The marble and wood were made in Matelume from these photos. The rest of each scene was not.

Photo of a white marble slab with soft grey and brown veins running diagonally.
White marble photo
Rendered bathroom: a floating white marble counter with a round marble basin and a marble pedestal under a wood shelf, an arched mirror with a warm backlight, and tall beige stone-look walls.
Bathroom renderThe basin, counter and pedestal use the white marble.
Photo of a black marble slab with white and grey veins.
Black marble photo
Rendered kitchen wall of dark grey-brown wood cabinets with a black marble backsplash and counter, open lit shelves, a tall steel fridge and a built-in oven.
Kitchen renderThe backsplash and counter use the black marble.
Photo of a light brown wood with straight vertical grain and oval figure.
Photo of a dark grey-brown wood with fine vertical grain.

The two wood photos.

The same room. Another view.

Room scene and props: iMeshh. Materials made with Matelume where pinned. The floor is an iMeshh asset.

From the window: the same room with Matelume materials
From the window
Across the room: the same room with Matelume materials
Across the room
Around the tables: the same room with Matelume materials
Around the tables
From the front: the same room with Matelume materials
From the front

See more room renders ↗ · Inspect the interactive material viewer ↗

The same room, in motion.

One minute in the room, rendered in Blender Cycles. Materials made with Matelume where pinned above. Room scene and props: iMeshh. No sound.

Seen on InspirationTuts.

InspirationTuts, a YouTube channel for 3D artists, made a video about Matelume: “This New Texturing Software Is INSANE!”. Made in partnership with Matelume.

Watch on YouTube

Your first project

What do you want to make first?

Choose a material and follow the steps from your image to a result in your renderer.

Choose your first material ↗

More ways to make it yours

What’s new in 2.0

A clearer Studio

Choose your material, prepare your image, then adjust its finish in a redesigned Studio.

Metal, ready for your renderer

Create brushed, hammered, bead-blasted or linen metal, with scratches, fingerprints and small dents.

More control over wall paint

Make paint from a colour or a photo, with finer control over the scale of its effects.

Fabric at the right scale

Adjust the construction scale to suit the material and the size of your pattern.

Dark images keep their depth

Dark marble and wood photos keep their dark areas instead of being lifted to a minimum brightness.

Help from inside the app

Review what will be included before sending a problem report from Matelume.

Explore everything in Matelume 2.0 ↗

You had the idea.
Keep it.

A library can bring you close. Matelume gives you a way to work from the image you chose, then shape the material around it.

Less settling for the nearest match. More room for your own direction.

One idea can take many surfaces.

Work with the materials that give a room its character, from the weave of a cushion to the finish of a wall.

An upholstered bench with a raised line pattern and a woven throw, on a marble floor.
Matelume fabrics and marble in a Blender Cycles render. Scene and props: iMeshh.

Give the pattern a surface.

Shape the stitches and choose a construction, including velvet, to build the character around your design.

Read the fabric guide

From your reference to your room.

Four stages, with your creative choices at the centre.

  1. Begin

    Bring your image.

    Choose a flat scan, catalogue image or digital design as your starting point.

    You can also begin with a colour from the wheel or Matelume catalogue.

    The Matelume app: Deep sage, chosen in the colour catalogue, shown on a cushion in 3D.
    Deep sage from the colour catalogue, tried on the cushion.
  2. Prepare

    Set the foundation.

    Choose the material type and set the real-world scale for your scene.

  3. Craft

    Make the surface yours.

    Shape the detail and finish, from fabric stitches to artwork relief.

  4. Export

    Put it to work.

    Export your PBR maps at 2K, 4K or 8K, or send the material into Blender or 3ds Max with the connected integration.

    Try it with your own image
Color
Normal, OpenGL
Roughness
  • Color
  • NormalGL
  • NormalDX
  • Roughness
  • Glossiness
  • Displacement, 16-bit
  • Metalness
  • AmbientOcclusion
  • .json, real size in mm

The flat source image behind the bench fabric.

Into your existing workflow

Your material.
In your scene.

With the Blender add-on or 3ds Max plug-in installed and connected, send supported materials into your scene in one click. Work with Cycles, V-Ray or Corona, or use exported maps in Unreal and Unity.

See the integrations

One click, with the integration connected

Send to
  • Blender

    Add-on 0.2.2, for Blender 4.2 or later. Render in Cycles.

  • 3ds Max

    Package 0.1.2, with V-Ray or Corona.

    Wood transfer to 3ds Max has not yet been verified.

Exported maps

Set up in your program
  • Unreal Engine

    NormalDX and a packed ORM map, with a setup sheet.

  • Unity

    NormalGL and the standard PBR maps.

  • Other renderers

    All eight maps and the real-size .json.

  • Color
  • Normal GL / DX
  • Roughness
  • Glossiness
  • Displacement, 16-bit
  • Metalness
  • Ambient occlusion
  • Real size in mm

Choose the plan that fits your work.

Every Pro feature, with a plan for you or your team.

First release / first 50 buyers

Founder licence

$50 / year

Every Pro feature and update while active. Keep this rate while you keep renewing. Yearly billing only.

View Founder licence

Subscription

Pro

$15 / month

Or $150 / year. Two months free compared with monthly.

Choose monthly or yearly billing for your material workflow.

View Pro plans

Your Pro subscription price stays the same while your subscription remains active.

If you cancel and subscribe again later, the price available at that time applies. Taxes are shown at checkout.

For teams

Studio

$700 / year for 5 seats

$140 per seat per year at 5 seats. Other team sizes available.

Add seats any time, for the rest of your year. Remove seats at renewal. More than 50 seats: contact us.

Explore Studio

All prices are in USD. Every plan is a subscription. Applicable taxes and the final total are shown before payment. An account and an ongoing internet connection are required. Fur and the other Max plan features are coming later and are not included.

Education: $50 / year. Eligibility details to be announced.

Start with an image you already care about.

Try every Pro tool for 14 days, with full-size exports and no watermark. Bring your own reference and see how the material works in your scene.

Try Matelume free

Windows app. The trial starts when you link your first PC. One trial per PC and email address. An account and an ongoing internet connection are required. The trial does not start a paid subscription.

When the trial ends

After 14 days, Matelume shows “Your trial has ended. Buy Matelume to keep working; your work is saved.” You cannot create new materials or export until you buy a plan. Your saved work stays on your PC, and purchasing unlocks the app at once. Fur and the other Max plan features are coming later and are not included.

Why we are building Matelume

Your imagination deserves room.

You imagined a space before you had every material for it.

The fabric. The grain. The way the light moves across a surface.

Those choices give the room its character. We believe the tools should help you develop them.

We are building Matelume to put more of that creative control in your hands. The freedom to begin with your own image. To shape the detail. To keep exploring the idea.

We are building the freedom to create beyond a library.

Matelume Matelume

Your Imagination. Materialized.