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Fabric
Set the weave and raised detail of a pattern.
From input to finish
Input. Start with a flat pattern or swatch.
In Matelume. Choose the construction, then adjust the weave or stitching.

Matelume Studio Explore 2.0 ↗
Start with a swatch, pattern or artwork. Set its real size, shape the surface and finish, then bring it into your 3D scene.
Windows 10/11 · Full-size exports · No watermark

The designer set
Explore the finishes in this room, then see how to build each surface in Matelume.
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Set the weave and raised detail of a pattern.
Input. Start with a flat pattern or swatch.
In Matelume. Choose the construction, then adjust the weave or stitching.

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Set the scale and polish around the veins.
Input. Start with a clean, flat image of the stone.
In Matelume. Set the slab size and choose a repeat or a single slab. Adjust the finish.

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Bring out the grain and sheen of a veneer.
Input. Start with a flat image of one veneer sheet.
In Matelume. Set the sheet dimensions and adjust relief and gloss.

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Build a wall finish from colour or a photo.
Input. Choose a colour or use a flat finish photo.
In Matelume. Set its real size, choose a base and adjust the effect scale.

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Choose the shine, grain and wear of a metal.
Input. Choose a colour or start with a flat image.
In Matelume. Choose the metal and finish. Try Brushed to give the surface a direction.

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Give flat artwork paint relief and a frame.
Input. Choose a flat image of artwork you have permission to use.
In Matelume. Set paint relief, finish and frame before exporting.

Room scene and props by iMeshh. Matelume materials are identified by the room pins.
From image to material
Drag to compare. Left, the flat source image. Right, the Matelume material in a Blender Cycles render.
Best with flat scans, catalogue images and digital designs.
Start with a clean, flat reference. Build the colour, surface detail and response to light around it. Set its real-world dimensions and choose a finish that belongs in your scene. Create seamless repeats for surfaces that need them.
Colour, Normal GL/DX, Roughness and Displacement maps, with 2K, 4K and 8K export options.
The marble in each room began as the photo beside it.
Rendered in 3ds Max and V-Ray by a Matelume user. The marble and wood were made in Matelume from these photos. The rest of each scene was not.
The two wood photos.
Room scene and props: iMeshh. Materials made with Matelume where pinned. The floor is an iMeshh asset.
See more room renders ↗ · Inspect the interactive material viewer ↗
One minute in the room, rendered in Blender Cycles. Materials made with Matelume where pinned above. Room scene and props: iMeshh. No sound.
InspirationTuts, a YouTube channel for 3D artists, made a video about Matelume: “This New Texturing Software Is INSANE!”. Made in partnership with Matelume.
Your first project
Choose a material and follow the steps from your image to a result in your renderer.
More ways to make it yours
Choose your material, prepare your image, then adjust its finish in a redesigned Studio.
Create brushed, hammered, bead-blasted or linen metal, with scratches, fingerprints and small dents.
Make paint from a colour or a photo, with finer control over the scale of its effects.
Adjust the construction scale to suit the material and the size of your pattern.
Dark marble and wood photos keep their dark areas instead of being lifted to a minimum brightness.
Review what will be included before sending a problem report from Matelume.
A library can bring you close. Matelume gives you a way to work from the image you chose, then shape the material around it.
Less settling for the nearest match. More room for your own direction.
Work with the materials that give a room its character, from the weave of a cushion to the finish of a wall.
Shape the stitches and choose a construction, including velvet, to build the character around your design.
Read the fabric guide
Use your slab once at real size, or make one repeating tile with Best join. Choose the relief and finish, including a separate gloss for the veins.
Read the marble guide
Bring your veneer image into the scene as a PBR material at the scale you set.
Read the wood guideOne veneer sheet per material, not floors or planks. Send to Blender places it at real size; Wood in 3ds Max is not verified yet.
Shape the relief and choose a frame, so the artwork becomes part of the room.
Read the wall art guide
Make paint from a colour or a photo, with finer control over the scale of its effects.
Explore Wall paint
Create brushed, hammered, bead-blasted or linen metal, with scratches, fingerprints and small dents.
Explore MetalFour stages, with your creative choices at the centre.
Begin
Choose a flat scan, catalogue image or digital design as your starting point.
You can also begin with a colour from the wheel or Matelume catalogue.
Prepare
Choose the material type and set the real-world scale for your scene.
Craft
Shape the detail and finish, from fabric stitches to artwork relief.
Export
Export your PBR maps at 2K, 4K or 8K, or send the material into Blender or 3ds Max with the connected integration.



The flat source image behind the bench fabric.
Into your existing workflow
With the Blender add-on or 3ds Max plug-in installed and connected, send supported materials into your scene in one click. Work with Cycles, V-Ray or Corona, or use exported maps in Unreal and Unity.
See the integrationsAdd-on 0.2.2, for Blender 4.2 or later. Render in Cycles.
Package 0.1.2, with V-Ray or Corona.
Wood transfer to 3ds Max has not yet been verified.
NormalDX and a packed ORM map, with a setup sheet.
NormalGL and the standard PBR maps.
All eight maps and the real-size .json.
Every Pro feature, with a plan for you or your team.
First release / first 50 buyers
$50 / year
Every Pro feature and update while active. Keep this rate while you keep renewing. Yearly billing only.
View Founder licenceSubscription
$15 / month
Or $150 / year. Two months free compared with monthly.
Choose monthly or yearly billing for your material workflow.
View Pro plansYour Pro subscription price stays the same while your subscription remains active.
If you cancel and subscribe again later, the price available at that time applies. Taxes are shown at checkout.
For teams
$700 / year for 5 seats
$140 per seat per year at 5 seats. Other team sizes available.
Add seats any time, for the rest of your year. Remove seats at renewal. More than 50 seats: contact us.
Explore StudioAll prices are in USD. Every plan is a subscription. Applicable taxes and the final total are shown before payment. An account and an ongoing internet connection are required. Fur and the other Max plan features are coming later and are not included.
Education: $50 / year. Eligibility details to be announced.
Try every Pro tool for 14 days, with full-size exports and no watermark. Bring your own reference and see how the material works in your scene.
Try Matelume freeWindows app. The trial starts when you link your first PC. One trial per PC and email address. An account and an ongoing internet connection are required. The trial does not start a paid subscription.
After 14 days, Matelume shows “Your trial has ended. Buy Matelume to keep working; your work is saved.” You cannot create new materials or export until you buy a plan. Your saved work stays on your PC, and purchasing unlocks the app at once. Fur and the other Max plan features are coming later and are not included.
Why we are building Matelume
You imagined a space before you had every material for it.
The fabric. The grain. The way the light moves across a surface.
Those choices give the room its character. We believe the tools should help you develop them.
We are building Matelume to put more of that creative control in your hands. The freedom to begin with your own image. To shape the detail. To keep exploring the idea.
We are building the freedom to create beyond a library.
Your Imagination. Materialized.