Export and use
Use Matelume in 3ds Max
Install the Matelume plugin in 3ds Max 2025 or later and put V-Ray or Corona materials on your objects at their real size.
Current release: Matelume 2.0 · 30 October 2026
The Matelume plugin brings your exported materials into 3ds Max as V-Ray or Corona materials, set up at their real size. You need 3ds Max 2025 or later, with V-Ray or Corona.
Install the plugin
- Download the 3ds Max plugin, a .mzp file, from Add-ons & plugins on the Download page on matelume.com.
- In 3ds Max, choose Scripting > Run Script....
- Pick the .mzp file and click Open.
- A message says "Matelume is installed". Click OK, and the Matelume panel opens.
You can also drag the .mzp file into a 3ds Max viewport to install it. If that doesn't install it, use Run Script....
Add the Matelume button
- Choose Customize > Customize User Interface.
- Open the Toolbars tab and set Category to Matelume.
- Drag Matelume onto any toolbar.
Click that button to open the panel any time.
Put a material on your objects
- Keep Matelume open on the same PC.
- Click the Matelume button. The panel lists your exported materials with their pictures. Click Refresh if a new one is missing.
- Click a material.
- Under Make it for:, pick V-Ray or Corona. It starts on your scene's renderer.
- Select your objects and click Apply to selected.
The material goes on at its real size:
- objects that already have UVs keep them, and the plugin measures them;
- objects without UVs get a 1 m box UVW Map;
- with V-Ray, a displacement modifier is added for the real relief, and applying again replaces it. Corona keeps its displacement inside the material.
Every action is one undo step, so Ctrl+Z takes it back.
V-Ray and Corona
Matelume makes a V-Ray material for V-Ray and a Corona material for Corona, never a mix. The plugin sets everything up for you: the DirectX normal map used as it is, with no flip, the Color map in sRGB and the data maps at gamma 1.0.
Setting a material up by hand? The sheet in the export folder, USE_IN_MAX_VRAY.md or USE_IN_MAX_CORONA.md, lists every slot and the displacement numbers.
Quick test objects
Under Add a block:, click Sphere, Cushion or Plane: a 30 cm sphere, a 45 cm cushion, or one tile at its real size, with the material on it.
Send to 3ds Max
- In the panel, click Listen. It stays pressed while it listens, and the panel says "Listening: Send to 3ds Max in the Matelume Studio arrives here".
- In the Studio, after an export, pick a card under Send to 3ds Max: On the selected objects, A sphere, A cushion or A plane.
The material arrives in the panel at once. If Listen was off, Matelume keeps the job for ten minutes: switch Listen on in that time, or send it again. Click Listen again to stop listening.
More buttons
- Add the framed artwork: for a wall art export. It brings in the framed painting with its full material.
- Add a sphere from an export folder...: puts a material from a Matelume export onto a new sphere, even when the app is closed. A wall-art folder adds the framed artwork instead.
Tip: If the list is empty and the panel says "Matelume is not answering", start the Matelume app on this PC and click Refresh.
Reusing an export in v1.0.4
Objects with the same tiling share one material. An object with different tiling gets its own copy. Reapplying fur replaces it. For framed-art FBX conversion, Matelume needs Blender installed; use Where Blender is... in Export if it is not found.
Blender is a trademark of the Blender Foundation. Autodesk and 3ds Max are registered trademarks of Autodesk, Inc. V-Ray and Corona are trademarks of Chaos. Matelume is not affiliated with or endorsed by them.