Wall art
Exporting wall art
Export the framed artwork as a GLB and an FBX with its materials and textures, plus the artwork's full map set and the frame's textures.
Matelume Guide. Upcoming features are marked separately.
The wall art export is a ready-to-import 3D asset: the artwork in its frame, exactly as the 3D view shows it, with the painting's and the frame's ageing included.
Exporting
- Check the facts at the top: Name (the material name at the top of the Studio), Artwork (its kind and size), Framed (the overall size and depth) and Quality.
- Under Folder, click Choose the folder.... The folder window may open behind the browser. You can also paste a folder path into the field; the line under it reads "Saves to" and the folder.
- Leave FBX as well (Blender on this computer converts it) on if you want an FBX too.
- Click Export the framed artwork. The button reads Exporting... while it works.
- When it is done, the picture lists the files, and Open the folder opens it. The button becomes Export again.
Before exporting, the artwork is made again with every choice you set, so the export always matches your last settings. If it is still being made, the Studio asks you to export again in a moment.
What you get
One folder named after your material (<Name> below stands for that name), holding:
<Name>.glb: the framed artwork as one 3D file (glTF 2.0, an open standard) with its materials and textures inside.<Name>.fbx, with its textures in<Name>_fbx_textures: the same asset for 3ds Max, Cinema 4D, Unreal and the other programs that prefer FBX. Blender on your computer converts it; without Blender you still get the GLB, and a note says why the FBX is missing.<Name>_maps: the artwork's full PBR set (colour, normal in both OpenGL and DirectX style, roughness, glossiness, a 16-bit height with its real depth, metalness and ambient occlusion) and a .json with the real size and the height range in millimetres. Wall art always exports this full set, whatever programs you picked.<Name>_frame: the frame's real surfaces (wood or leaf) as seamless tiles, the aged frame's own textures, and the glass's roughness when you aged the glass.README.txt: the sizes, the parts and how to use them.
The asset is in metres, with Y up. Its origin is the centre of the frame's back, on the wall: place it on a wall and it hangs right.
In your 3D program
- The GLB: import it directly; most 3D programs read GLB, and the README lists them.
- The FBX: FBX has no roughness slot. If your renderer needs one, connect the Roughness map from
<Name>_maps(as Non-Color data) to the artwork's material. - The glass is a real transmissive pane. If your renderer imports it as opaque, set it to glass.
- Send to: after an export you can bring the framed artwork straight into Blender with Send to Blender, then The framed artwork (the frame, mat and glass, with the painting's full material). If you picked 3ds Max with V-Ray or Corona at the start, Send to 3ds Max appears too. Each needs the Matelume add-on or plugin; the Export section of this guide explains them.
Free trial
In the free trial, exports are up to 2K, with a small Matelume watermark on the colour map. The Export step says so in its facts.
Note: Exporting again under the same name writes into the same folder and replaces its files. Change the name at the top of the Studio to keep both versions.