Get started
What Matelume does
Matelume turns one flat image into a real-size PBR material for your 3D software, made on your own Windows PC.
Matelume Guide. Upcoming features are marked separately. Current release: Matelume 2.0 · 30 October 2026
Matelume turns one flat image into a physically based (PBR) material for Blender, 3ds Max and the other renderers you use. You work through the steps in the Matelume Studio, with your material live in 3D beside the image the whole time. When it looks right, you export a folder of maps at the real size of what it shows.
What goes in
One flat image: a scan, catalogue swatch or digital design that you have the right to use, showing the whole design at least once. Matelume is made for flat images: scans, catalogue swatches and digital designs, not phone or camera photos. You choose what it shows:
- Fabric: prints, embroidery, velvet and other fabrics for cushions, upholstery and curtains.
- Wall art: a painting or a print, which Matelume turns into a framed 3D object.
- Wood: one veneer sheet, with surface relief and finish. Wood overview.
- Marble: a slab of stone, with its veins and polish.
Flooring and Wall panel are coming soon.
You also tell Matelume two things only you know: which 3D programs you use, and how big the image is in real life. Matelume can't read real size from a picture, so you set it.
What comes out
For fabric, marble and wood veneer, you export a folder of material maps. The files depend on your chosen material and programs:
- The maps. Color, Normal (an OpenGL and a DirectX version), Roughness, Glossiness, Displacement (16-bit), Metalness and Ambient Occlusion. Each program you picked gets the maps it uses.
- A .json file with the real size of one tile in millimetres and the height range of the displacement map, so your renderer can place the material at its true scale.
- A short how-to sheet for each program, saying which file goes in which slot.
- Extras when you want them. A package with previews, a repeat test and a ZIP, and optional glow maps for fabrics with a pile.
The maps are one tile. Your program repeats it across the object, at its real size.
Wall art exports a ready 3D asset instead: the framed artwork as a GLB file and, when Blender is installed on your PC, an FBX, with its maps and the frame's textures. Marble also gets a vein mask.
Where it runs
Matelume is a Windows app. Your images, your projects and all the map building stay on your PC. The heavy work uses your NVIDIA graphics card when you have one, and the processor otherwise.
Matelume needs a Matelume account and an internet connection while you work. You sign in through your web browser, and a new account starts with a 14-day free trial. See Sign in and link your PC and Trial and plans.
Into your 3D program
Matelume comes with an add-on for Blender and a plugin for 3ds Max, with maps named and packed for V-Ray or Corona. They bring a material into your scene with one click, set up at its real size. In any other program, you use the maps with the how-to sheet and the .json. See Export your material.
Wood transfer to Blender is verified. Wood integration with 3ds Max, V-Ray and Corona has not been verified for this release. See the Wood workflow.
Next: check the System requirements, then Install Matelume.
Start from a colour
Choose Start from a colour instead of importing a photo. Use the wheel or the built-in colour catalogue. Matelume makes a single-colour image, which follows the same material steps.
Quality enlarges a single colour exactly, without AI upscaling. Fabric can add a woven ground after Nothing stands up. Wood and marble retain the chosen colour; finish, gloss and optional imperfections do not create absent grain or veins.