The Studio

Begin: image, software and material type

The first three steps of every material, choosing and cleaning up a good photo, picking your 3D programs, and saying what the photo shows.

Updated for Matelume 2.0. Current release: Matelume 2.0 · 30 October 2026

Six materials, one place to begin

Choose Fabric, Marble, Wood, Wall art, Wall paint or Metal. Begin with an image you have the right to use, or choose a colour. The Colour catalogue has a Metals tab with 41 metals: 20 metals, 7 gold alloys and 14 coated finishes. You can use those colours with any material. For Wall paint, Even out the light and Flatten colours carry through to the export.

The Colour catalogue's Metals tab: the pure metals as plain colour chips, grouped as Metals, Gold alloys and Coated finishes.

Photo

Click Choose a photo, or drag a photo onto the picture side. Matelume reads JPG, PNG and TIFF files.

What makes a good photo

After you add a photo, the panel shows its File, Size and Light: "even", or "varied" with how much the light changes across it, in percent. The step guide warns you when the photo is small for a 4K material. A new photo starts the later steps again, and the material name fills in from its file name.

Even out the light

Even out the light is on by default. It removes the gradual change of brightness across the photo, such as one side lit more than the other. Switch it off when the shading is part of the design.

Flatten colours

Flatten colours cleans your fabric image. It is off by default. The Cleans choice determines what is cleaned; later steps use that result.

With it on, Cleans picks what gets cleaned: The background makes the background one flat colour and keeps every shape exactly as photographed. The threads removes threads from the whole image while colours and shading stay, for a design woven all over.

Leave Flatten colours off to keep your photo's own colour texture. Wall art and marble never flatten colours: every detail of a painting or a stone is kept.

Your software

Pick every program you'll use the material in: Blender, 3ds Max + V-Ray, 3ds Max + Corona, Cinema 4D, Unreal Engine or Other software (SketchUp, Enscape, D5 Render, Twinmotion, Lumion, Unity and the rest). Click a card to switch it on or off. Blender starts selected, and you need at least one.

Your pick decides:

The picture side lists the maps under Your material comes with. V-Ray and Corona are separate choices: each gets a material made for it, never a mix. The full list is on Export your material.

Material type

Pick what the photo shows:

Choose Fabric, Wall art, Marble, Wood, Wall paint or Metal. Flooring and Wall panel are listed under Coming soon.

The material type sets the craft steps and the 3D preview. Wood has its own veneer workflow. If you change the type later, choose the quality again.

Each material has its own guide: Fabric, Wall art, Marble, Wood veneer, Wall paint and Metal.

Tip: Not sure your photo is good enough? Add it and read the step guide. It tells you how even the light is and whether the photo is small for the quality you want.

Start from a colour

Choose Start from a colour instead of importing a photo. Use the wheel or the built-in colour catalogue. Matelume makes a single-colour image, which follows the same material steps.

Quality enlarges a single colour exactly, without AI upscaling. Fabric can add a woven ground after Nothing stands up. Wood and marble retain the chosen colour; finish, gloss and optional imperfections do not create absent grain or veins.

Begin in Matelume 2.0

Actual app screens showing the choices along the way. Open any image for a closer look.

The Your photo step with no photo: Colour catalogue and Colour wheel to start from a colour.
Start with the Wall paint catalogue or the Colour wheel.
The Colour catalogue open on Trending 2026-27 with the group chips and search.
Browse the catalogue groups or search by name or hex.
The catalogue open on Sage and olive with Deep sage ticked and shown on the 3D sphere.
Try a colour in 3D. Continue confirms the choice.
The Your colour panel after confirming Deep sage, with its hex code and size.
The confirmed colour becomes the image for the material workflow.