Fabric

Height

Set how far the raised parts stand from the cloth, in real millimetres, and check it in a true-scale side view.

Matelume Guide. Upcoming features are marked separately.

Height sets how far your raised parts stand from the cloth, in millimetres at real size. It is the base every stitch sits on: the next step, Stitching, lays its stitches on this height.

Raised height

The Raised height slider runs from 0.05 mm to 10 mm. It is finer at the low end, where most fabrics sit: it moves in 0.05 mm steps up to 3 mm and in 0.1 mm steps above that.

The hint under the slider gives typical heights:

Fabric Typical raised height
Print under 0.1 mm
Jacquard 0.2 to 0.4 mm
Embroidery 1 to 2 mm
Puff embroidery, padded work, quilting 5 to 10 mm

What the height follows is set in What stands up: What I picked raises only your picked parts, and The photo's brightness raises light parts of the image higher. The slider scales either one.

The true-scale side view

When you arrive, the picture shows your tile from above, then the camera moves down to a low side view along the cloth. The raised parts stand up at their real height, casting their own shadows.

At the front edge stands a gauge: a post exactly as high as your raised parts, with a tick every 0.5 mm. The line at the top of the picture reads "Raised … mm from the cloth · true scale".

The view is never exaggerated. What you see is the height the export makes. If your cushion is made of 2 × 2 or more images, the side view shows the whole cushion.

If your graphics card cannot show the side view, the picture shows a drawn relief instead, with its highest point in millimetres.

What the 3D view shows at this step

The raised parts stand plain: a flat top in the image's colour, no stitches yet. That is on purpose: the 3D view only shows the steps you have reached. The stitches arrive in the next step, and when you continue, the side view swings back up to the top for the stitching.

On the cushion, the sphere and the flat swatch, the 3D view moves the surface by your real height. The Real relief (displacement) button in the 3D view's toolbar switches this to high detail, then off (normal map only), then back on. On the sofa the relief always shows through the normal map only.

In the export

The height map in your export carries these same millimetres, and the .json file that comes with the maps records the real height range, so displacement in your 3D program matches what you set here.

Tip: Judge the height from the side view, not from the top. A relief that looks strong from above can be only a fraction of a millimetre high, and the gauge shows you exactly how much.