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Quick start: your first fabric
Make your first fabric material in the Studio's four phases, Begin, Prepare, Craft and Export, with only the essentials.
Current release: Matelume 2.0 · 30 October 2026
This walk-through makes a fabric material with the essentials only. Every step has more to offer; the Studio pages explain it. Keep an eye on the 3D view: it shows your material the whole way.
You move on with Continue at the bottom of the panel, and back with Back. The step bar at the top shows the four phases: Begin, Prepare, Craft and Export.
1. Begin
- Photo: click Choose a photo, or drop a photo on the picture side. Use a straight-on, evenly lit photo that shows the whole design at least once. Leave Even out the light on.
- Your software: click each program you'll use, for example Blender or 3ds Max + V-Ray.
- Material type: pick Fabric.
2. Prepare
- Quality: pick 4K, marked Usual. Matelume brings your photo to that size first; wait until the comparison appears. On a trial, full-size exports have no watermark; see Trial and plans.
- Scale: tell Matelume how big the photo is. Pick how many photos make one cushion, for example 2 × 2, then the Cushion size. For curtains or a sofa, pick A size of my own and set the width in centimetres.
- Seamless: keep the tool marked Recommended. Look at the repeated picture: its label should say "join clean". If it says "a join is visible", try another tool.
3. Craft
- What stands up: click the parts of the design that are stitched or raised. Pick at least one for a raised design. For a flat fabric choose Nothing; skip Height and Stitching below.
- Ground, Height, Stitching, Construction and Imperfections: you can keep the defaults for a first material. Try a change or two and watch the 3D view follow.
- On Imperfections, click Continue to export.
The Fabric pages explain each craft step.
4. Export
- Click Choose the folder... and pick where the material goes.
- Leave Package it (install scripts, previews, ZIP) on.
- Click Export the maps. Export progress appears, followed by What was exported. The log is folded under Details for support and saved as build_log.txt in the export folder.
- When it's done, click Open the folder. Or bring the material straight into your scene with a card under Send to Blender or Send to 3ds Max.
Note: Matelume doesn't keep your steps after you close it. Export before you click Quit.
Tip: Click Step guide in the top bar. At every step it gives you tips about your own photo.
Next
- Export your material: what's in the folder.
- Use Matelume in Blender or Use Matelume in 3ds Max: set up the add-on for Send to.
Start from a colour
Choose Start from a colour instead of importing a photo. Use the wheel or the built-in colour catalogue. Matelume makes a single-colour image, which follows the same material steps.
Quality enlarges a single colour exactly, without AI upscaling. Fabric can add a woven ground after Nothing stands up. Wood and marble retain the chosen colour; finish, gloss and optional imperfections do not create absent grain or veins.