What's new

What's new

Current release: Matelume 2.0, released 30 October 2026. Read the new features first, then earlier release history.

Current release: Matelume 2.0 · 30 October 2026

Matelume 2.0.1

Released 4 November 2026

Matelume 2.0.1: Colour catalogue crash fix
  • Opening the Colour catalogue no longer closes Matelume on some fast PCs.
  • A rarer start-up crash of the same kind is fixed too.
  • The live pictures (stitches and weave, the wall art and paint close-ups, the relief view) come back after the graphics card resets.
  • The sofa's cushions and throw are lit properly at the arm edges.
  • A colour you try in the Colour catalogue shows on the 3D view before you press Continue.
  • A fresh install starts with no export folder chosen.
  • A cut-off or damaged photo is refused straight away with a clear message, for every material type.

Matelume 2.0.0

Released 30 October 2026

Inside Matelume 2.0

More detail. More possibilities.

Released 30 October 2026.

Studio

The redesigned Studio in dark mode: the header, the step bar, the live stitches beside the 3D cushion, and the right-hand panel on the Stitching step of a deco-fan fabric.

A clearer Studio

A redesigned Studio brings your photo, material choices and surface controls into one workflow. The new header has 3D icons and a tooltip on every button.

A look at start with pictures: a sequence of app states.

Start with pictures

Picture choices on the Photo step make the starting options easier to recognise.

The 3D view showing a deco-fan fabric on its usual object, a cushion, instead of the sphere.

See the material on its usual object

The view starts on a sphere, and each material brings its usual object.

Screen recording: distance views.

Judge it at the right distance

Try Close-up at 30 cm, Furniture at 1.5 m or Room at 4 m. These views change the preview, not the maps.

A finished export: the card on the left says Done in 31 s and lists what was exported, with the Send to Blender choices on the right.

See how long it took

The finished card shows the time with “Done in … s”.

The Studio in light mode on the Stitching step: a light interface with the 3D view keeping its own studio palette.

Light or dark, your choice

Use light or dark mode. The Studio starts in dark mode.

The Studio in a narrow window, about 1100 pixels wide: the header, the step bar and the panels still fit.

Work in a smaller window

The header fits narrow windows and text stays readable.

The 3D view back after the graphics driver recovers: the cushion is drawn again and the note is gone.

A view that comes back

If the graphics driver resets, the 3D view pauses and recovers. Maps and exports are not affected.

Send to Blender on the Export step, after an export: on the selected objects, a sphere, a cushion or a plane, with the add-on note below.

Render in Blender

The in-app Cycles render has been removed. Send the material to Blender to render it; the live 3D view stays.

Metal

The Metal step: your own colour and the pure metals as shiny spheres; the pick shows in the 3D view at once.

Metal joins the toolkit

Start from a metal photo or a colour, then choose Metal.

The metals grouped on the Metal step: the end of the pure metals, the seven Gold alloys, and the start of the Coated finishes.

Choose a metal

Choose among 41 metals: 20 metals, seven gold alloys and 14 coated finishes. Or keep your own colour or photo.

A look at set the shine: a sequence of app states.

Set the shine

Use Shine to choose the finish of your metal.

A brushed steel wall panel in the 3D view, with the brushing lines in the close-up and the Brushed Strength and Scale sliders at 100 %.

Bring out the brushed grain

Choose Brushed for a directional metal surface.

A look at four ways to shape the surface: a sequence of app states.

Four ways to shape the surface

Brushed, Hammered, Bead-blasted and Linen each have Strength from 25–200% and Scale from 20–200%.

Metal imperfections: Scratches, Fingerprints and Small dents as sliders from 0 %, each with its own Scale.

Give metal a used finish

Add Scratches, Fingerprints or Small dents.

The Export step with Other software chosen: the list of maps this program gets, here for a brushed steel.

Export for your program

Choose Blender, 3ds Max with V-Ray or Corona, Cinema 4D with Redshift, Unreal Engine, or Other software for the standard eight maps.

An 8K metal export runs on a 16 GB PC. One measured RTX 4090 export took 41 seconds; this is an example, not a timing promise.

The Export step of a brushed steel for Blender: the list of maps includes a Brushing direction row for the two anisotropy maps.

Keep the brushed direction

Brushed metal exports anisotropy maps. Blender add-on 0.2.2 connects them.

The Colour catalogue's Metals tab: the pure metals as plain colour chips, grouped as Metals, Gold alloys and Coated finishes.

Metal colours beyond Metal

The colour catalogue’s Metals tab has all 41 colours, usable for any material.

Wall paint

Silver Sage picked in the Colour catalogue and shown on the 3D sphere.

Paint from a colour or a photo

Begin with a colour or bring a photo into the Wall paint workflow.

The wall paint look cards: None, Velvet, Metallic, Pearl sand, Trowelled sand, Limewash, Polished plaster, Micro-cement, Travertine and Suede.

More character for a wall

Explore Velvet, Metallic, Pearl sand, Micro-cement, Polished plaster, Travertine and Suede, reworked for 2.0. Limewash remains available.

The Trowelled sand look applied to the Silver Sage wall paint.

Try Trowelled sand

A new Trowelled sand look joins the paint choices.

The wall paint Real size step: the photo width in centimetres and the quick sizes A close-up, A sample board, A wall section and A whole wall.

Tell the app what your photo covers

Choose A close-up, A sample board, A wall section or A whole wall, or type the width.

The wall paint Base step: shape cards for the wall under the paint, with the live true-scale close-up.

Shape the wall underneath

Choose a Base shape and adjust Size, Density and Height while the picture updates as you drag.

A look at work at a finer scale: a sequence of app states.

Work at a finer scale

Effect Scale reaches 20% for paint effects, or 25% for Polished plaster.

A new wall paint right after starting another colour, Fresh Celery: the Finish step starts on Matte with no effect and the default Base, nothing of the last paint kept.

Begin each paint fresh

A new colour starts with fresh settings rather than carrying over the last paint.

The Photo step of a wall paint made from a photo, with the Even out the light and Flatten colours switches under the photo details.

Carry photo choices into the export

Even out the light and Flatten colours now affect the exported paint.

After exporting a wall paint: the saved folder with Color, NormalGL, Roughness, Displacement and the .json.

Less waiting for wall paint

On an RTX 3090, measured colour examples changed from 45 to 18 seconds, and photo examples from 48 to 27 seconds. Other materials take about the same time as before.

Fabric

A look at set the construction’s real size: a sequence of app states.

Set the construction’s real size

Construction Scale runs from 25–200%. Its texture size is shown in real millimetres, such as “corduroy wales 2.6 mm”, and goes into every map.

The Construction step with the new Washed velvet kind selected among the velvets, with its description.

Make Washed velvet

A new Washed velvet construction gives you another fabric choice.

The Construction step with the new Washed suede kind selected among the suedes, with its description and strength.

Make Washed suede

A new Washed suede construction joins the fabric choices.

The Ground step with the weave density set to 3 threads per cm, shown as a coarse live weave (it used to stop at 8).

Open up the ground weave

Ground density reaches three threads per centimetre, down from eight.

A dark striped fabric photo stays dark and keeps its depth on the 3D cushion.

Keep the depth in dark fabric

Dark fabric photos keep their depth without a minimum brightness lift.

Surface detail

Ageing the frame: worn edges and corners switched on with its strength, and the other frame and glass imperfections listed below.

Size and strength, separately

Strength controls the imperfection’s amount. Scale changes its size on fabric, wall art and marble. Dust, Fuzzy threads, Lint in the hollows and Frame dust have no Scale.

The imperfection cards with their pictures: dye variation, thread polish, lint in the hollows, uneven nap, sun fading, rubbed shine and dust, each with an on and off switch.

Choose imperfections by picture

All 47 imperfection cards now have pictures.

A faint imperfection (dye variation at 25 percent strength) that still reads on the 3D fabric seen from 30 cm.

Make faint detail easier to read

Faint imperfections have been retuned to read better.

Marble and Wood

The Material type step with Marble chosen, the red marble table shown in the 3D view.

Keep dark marble dark

Very dark marble no longer comes out lighter and flat. Light photos barely change.

A dark red wood keeps its depth and grain in the 3D view while the finish is chosen.

Keep dark wood’s depth

Very dark wood photos retain their dark areas instead of coming out lighter and flat. Light photos barely change.

Wall art

The Artwork step with the thickest paint set to 6 mm, the new top of the slider, shown from the side.

Build thicker paint relief

Thickest paint / gel reaches 6 mm.

The Frame imperfections step with Smudge on the glass switched on at 50 percent strength.

Add a smudge to the glass

Smudge on the glass is a new frame imperfection that reaches the exported glass.

Quality and Help

The Quality step while the AI enlarges the photo: the line 'Enlarging to 4K' with its percentage and progress bar.

Know what the enlargement is doing

AI enlargement starts as soon as the photo arrives. The progress line names the work, such as “Enlarging to 4K · 42%”.

The Report a problem box: a plain text box for what happened, and a Review report button before anything is sent.

Report a problem from the app

Choose Help → Report a problem, write what happened and review exactly what will be sent before sending.

Review your report in Matelume: choose exactly what will be sent, with the photo and window picture left unticked.
Review what will be sent before you send it.
After exporting: the saved folder and the list of files, Color, NormalGL, Roughness, Displacement, GrainMask and the .json.

Work through a session on 16 GB

Fabric, marble, wood and wall art can finish one after another in one session on a 16 GB PC. This does not mean 8K fabric fits; that needs more memory.

Send to Blender on the Export step, after an export: on the selected objects, a sphere, a cushion or a plane, with the add-on note below.

Use the updated connections

Matelume 2.0 ships Blender add-on 0.2.2 and 3ds Max package 0.1.2.

Matelume 1.0.7.2

Matelume 1.0.7.2: fix
  • 8K Velvet exports. Fixes 8K fabric exports with the Velvet construction, which stopped before saving. No change to your materials.

Run the new setup over your installed Matelume. It keeps your sign-in and settings.

Matelume 1.0.7.1

Matelume 1.0.7.1: security update
  • Security update. Closes a licence hole. No changes to your materials: the same maps come out.
  • One PC at a time. When you switch to your other PC, the first one stops making maps right away (one PC at a time, as your plan allows).

Run the new setup over your installed Matelume. It keeps your sign-in and settings.

Matelume 1.0.7

Matelume 1.0.7: Wood and a colour start
  • Wood. Build a veneer material from a flat image, with real-size Blender import using add-on 0.2.0.
  • Start from a colour. Use the wheel or the built-in Matelume colour catalogue to begin with a single-colour image.
  • Better 3D view. An improved view helps you inspect the surface.
  • Update notice. Matelume checks latest.json once a day and shows a download link when a newer release is available. It never downloads an update itself.
  • Long folder paths. Fixes for exporting to long folder paths.
  • Full-access trial. Every Pro tool for 14 days, full-size exports and no watermark. Max features are not included.

Matelume 1.0.6

Matelume 1.0.6: exports that match your choices

In Matelume 1.0.6. The 2K and watermark limits below applied to the former trial. The current trial includes every Pro tool, full-size exports and no watermark.

A fabric with a Construction and imperfections now exports one matching set of maps. The Construction finish and extra gloss on raised motifs are carried into the export. Wall-art glossiness also follows the artwork’s imperfections.

  • 14 days for new trials. Build and export at 2K with a small watermark on the Color map. Higher export resolutions require a paid plan.
  • A cleaner Studio. Half-ready controls and “coming soon” cards have been removed. Start from a flat image: a scan, catalogue swatch or digital design.
  • Your work stays. PC sign-in renews automatically. After 14 days, Matelume shows “Your trial has ended. Buy Matelume to keep working; your work is saved.” You cannot create new materials or export until you buy a plan. Your saved work stays on your PC, and purchasing unlocks the app at once.
  • Updated integrations. Blender add-on 0.1.9 gives a clear sign-in message. The 3ds Max plugin remains 0.1.1.
  • Licences and installation. About & licences shows the version, credits and notices; the installer includes a Licences page. Startup file checks and uninstall cleanup have been improved.

To update, download the newest installer from the Download page and run it over your copy. You stay signed in, and your settings and projects are kept. See Install Matelume.

Matelume 1.0.5: faster, and the right size everywhere

Matelume 1.0.5 updates 1.0.4. Install it over 1.0.4: your sign-in, settings and projects stay. The materials you make look exactly as before; only the waiting got shorter and a few rough edges are gone.

Faster

Smoother

The right size in Blender and 3ds Max

Blender add-on 0.1.8 and 3ds Max plug-in 0.1.1 are on the download page: install them over the old ones.

Matelume 1.0.4: what's new

Matelume 1.0.4 updates 1.0.3. Install it over 1.0.3: your sign-in, your settings and your projects stay as they are.

Photo and Seamless

Fabric

Wall art

Marble

Everywhere in the Studio

Blender (the Matelume add-on, now 0.1.5)

3ds Max (the Matelume plug-in)

Not changed

v1.0.3, 30 September 2026

v1.0.2, 30 September 2026

v1.0.1, 29 September 2026

v1.0.1 updates v1.0 in place and keeps your sign-in.